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F8F4F1

Game Interface
For YOOM 
B2B

Role: Game interface Designer

Collaborators: Game Designers, 3D Designers,  Product Managers

Platforms: PC & Web

Project Duration: 2 months

As a Product Designer, my role was pivotal in shaping the interface of the immersive game demo. Completed in just under two weeks, my contribution involved working closely with a team of talented 3D Game Designers. Our collective goal was to seamlessly integrate the interface design into the interactive gaming experience, transcending beyond a mere technical showcase.

This project ventured into the uncharted territories of 3D gaming realism. By targeting the exacting standards of double-A and triple-A game studios, we aimed to set a new benchmark in gaming, fusing advanced technology with unparalleled user engagement."

Goal

Achieve a flawless integration of YOOM videos into the game interface, enhancing the overall gaming experience without any disruption to gameplay flow or visual fidelity. By that, establish a new benchmark in 3D gaming realism and interface design, aiming to influence future design trends and standards within double-A and triple-A game studios.

The Brief

Player Perspective  First person POV

Environment Cyberpunk City with Neon lights

Deliverables 

3 weapons, 2 states each Confetti gun, Bubble gun, Fireworks grenade 

Menu main, pause, instructions, exit

Overlay for full interface 

Creative concept and mood board

Screenshot 2022-12-26 at 9.22.png

Sketches & Prototyping 
Based on the mood board and requirements I started sketching several options for the interface. 

Final Prototype & Developer Handoff I created an extensive library of assets tailored specifically for the demo and concept brief, including icons, buttons, video elements, and interface components. This comprehensive asset library was essential for maintaining visual consistency throughout the game. Utilizing this library, I constructed a low-fidelity prototype that mirrored the envisioned final product, ensuring alignment with our design objectives and the overall creative vision.

DEMO
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